![]() ![]() This is, of course, an extremely granular look at the story of Final Fantasy VII. In Japanese, though, it feels pitch-perfect to me. Whenever I play this game in English, I simply can’t take it seriously by any means. in Tropic Thunder with a note that said, “just do this.” It doesn’t help that Final Fantasy VII Remake Intergrade‘s cutscenes are insanely Japanese, from the comedic timing down to general tone. ![]() Barrett also gives the impression that his actor was shown clips of Robert Downey Jr. It’s got a cast of established screen actors, but it still sounds like an anime dub. Personally, I can’t stand to play this game with the English voiceovers. Also, if you wish to change voice tracks, be advised that it requires you to close the game and open it again. That can be accessed from the menu and played before even touching the main game, if you so choose. Though I’m positive fans will go digging through settings to get even more out of the game with a large degree of expediency.Īs this is a port of the PS5 version, it also includes the Yuffie Intermission DLC by default. On the other hand, the game is so gorgeous that I’m not extremely concerned about it. But here? We only get textures and shadows. And honestly, Final Fantasy VII Remake Intergrade‘s PC port has a fraction of the options found in FFXV. ![]() It’s about the same as the PC version of Final Fantasy XV from years ago. The install size is intimidating, however, as the game requires a 100 GB of storage space. It makes me think it’s a damn shame that we were stuck with a 30 fps cap for so long. Playing the game at 120 fps is an exorbitant visual treat. The game looks every bit as good as the PS5 version, albeit with the ability to play it at higher framerates. The result feels like a very intimate experience, which is exactly what I think it needed to be.Īs this is a review for a PC port of the PlayStation 5 version that came out six months ago, which was, itself, a port of the PS4 version that was released over a year prior, you’re probably most interested in learning how well it performs. Granted, the game’s pace can be slow, but I appreciate this, as it really lets the setting and characters breathe in a way they weren’t able to before. It’s hard to be mad about having to wait when the prospect of the results being this high-quality is there to tempt us. All of which features some of the highest quality visuals and gameplay you’ll find anywhere. Yes, Final Fantasy VII Remake Intergrade is just the beginning of FFVII, but it still takes 30-40 hours (and that’s not counting the included DLC episode). The general consensus is, of course, that the game is well worth it despite effectively only covering an early section of the 1997 original. It could easily have sold over 10 million copies at this point. I’ll do some of that, but this game already has nearly 200 professional reviews, and has sold over 5 million copies on PlayStation 4 alone - less than half a year after its release. I could talk about my feelings regarding experiencing this story with so much added detail, or battling through classic enemy encounters while using astoundingly rendered versions of characters I’ve loved for most of my life. Part of me wants to just do a normal review for this game. So that’s the best way to shut off any internal brain alarms. Final Fantasy VII Remake Intergrade isn’t just good, though - it’s fantastic. Of course, it all depends on the product being good. There’s no worrying about whether anything will resonate with players or catch on. Fans get to spend dozens of hours diving deeply into a world they’ve been enthralled with for decades, and Square Enix gets to sell them multiple highly-anticipated games. Looking at it from a financial and fan service angle, Square Enix returning to the well of (arguably) its most-loved game makes sense.
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